using UnityEngine; using System.Collections; using UnityEngine.AI; public class MoveToPoint : MonoBehaviour { UnityEngine.AI.NavMeshAgent agent; void Start() { agent = GetComponent(); } void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100)) { agent.destination = hit.point; } } } }